

Ruppert also clearly pointed out that the crunch itself in Polish reality is slightly different from the “American” one (where developers are really very heavily used and have little influence on it). These words seem to be confirmed by the Game Informer journalist – Liana Ruppert – who during yesterday podcast “GI Show” she even stated that the studio was considering moving again Cyberpunk, but most developers agreed to extend their working hours.Ĭyberpunk 2077 does not get a downgrade, as this comparison video shows According to them, the phenomenon of crunch should be viewed more broadly, and it is more complicated than it may seem, and the scandal was artificially blown up by the media. Several Polish artists stood up for the studio, including Adrian Chmielarz from The Astronauts and people associated with CD Projekt RED itself. The situation echoed loudly in the industry, especially after it was recalled that last year the creators providedthat they want to avoid intensive crunch with the new title. However, at the end of September, we could read that the timely release of the production will be burdened with a crunch – the developers will now work six days a week to eliminate the remaining bugs in the game (overtime is to be paid).


According to him, during the podcast it was suggested that they were untrue reports about the fact that some creators Cyberpunk 2077 They have been crunching for a long time, and to confirm his words, he posted an email from Adam Badowski in Junein which there were apologies to families and close developers for their extra work. A few hours ago, popular trade journalist Jason Schreier referred to Liana Ruppert’s statement.
